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Alt 01-01-2012, 12:20 AM   #1 (permalink)
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Üyelik tarihi: Oct 2011
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2006 China Western Cultural Industry Fair,Moncler Sito Ufficiale, the industry predicted that by 2007, China's online game market will reach 100 billion yuan, gamers will reach 3000 million, more than currently ranked first in South Korea. And with this Meanwhile, another research report, the end of 2006, the domestic online game companies (including agencies, development company) has more than 400, in mainland China with access to online game players of online games of up to 290 balance. < br> So all the game players in the distribution of Why? Let us look at some of the relevant survey report.
IResearch under 17,173 and conducted jointly by the \obtained following data and conclusions:
players play the game the main purpose is to make friends
survey data shows that online game players to play the game the main aim is to make friends with a rate of 59.6%, followed by intelligence and training Pure entertainment, with a rate were 9.7% and 7.5%.
compared to last year's survey data,Moncler Outlet, hoping to make friends through online games to surge in the proportion of users,Moncler Jassen Online, but purely for the purpose of entertainment decreased the proportion of users, network Games gradually become a model of interpersonal communication.
currently online game players to play online games or in the main non-profit purposes.
gameplay Difficult as the primary factor in the game player chooses the game Operation Difficult
degree and the game screen and the sound is the most fancy player online games game factor, followed by activities and customer service, accounting for 9%, 8%.
survey data compared with last year, users of the game action Difficult, activities and customer service has significantly increased demand.
favorite online game players ranked in the type of fighting game / shooter living in the first
favorite online game players is the fighting game genre / Shooting, accounting for 33.1%, followed by class and role-playing strategy, which accounted for 27% and 18.3%.
online game players in the game like to do things
favorite online game players do in the game is to recognize the new friends, followed by the search for Acura / Acura and manufacturing tasks, data consistent with the basic findings of last year.
fees online game players like approach to the cards, props charges in the majority
favorite online game players charging method is the cards, accounting for 37.7%, followed by the props and the monthly card fee.
From the data, cards and props have been replaced monthly card charges online games become the mainstream way of charging.
before market share in China top 15 online game Legend of Mir
the highest market share in China's online game
online game market, the market share of the top three online games are Legend of Mir,beijing escort service,UGG Adirondack,beijing escort, World of Warcraft and Yulgang.
China's top ten most popular 3D online game 3D
China's most popular online game World of Warcraft, followed by River Yulgang perfect world.
China's top ten most popular online games
2D 2D is the most popular online game Legend of Mir II and QQ Fantasy,UGG outlet, Fantasy Westward Journey and followed the journey.
online gamers in China Analysis of the geographical distribution of the proportion of
players in Beijing are more prominent on the domestic online game
players in terms of regional distribution, the highest proportion of players in Beijing, accounting for 22.35%, followed by Tianjin and Zhejiang, which accounted for 10.56% and 8.09%.
age of online gamers in China the situation
19-22 years of age the proportion of prominent players in paragraph
domestic online game players, the average age was 23.6 years old, ,19-25 years of age accounted for 50% of the players.
online gamers in China the distribution of education qualifications
players more evenly distributed levels of online gamers
in the proportion of educated people is not very different levels,ugg boots store, college and undergraduate education slightly prominent players.
A separate report on data from the Internet cafe:
current online games classification, can be divided into two categories: MMORPG and casual games.
MMORPG and can be subdivided into action and turn-based MMORPG MMRPG,ugg outlet store, but casual games can be broken down by type of sports games, racing classes, music classes , Puzzle, etc..
Based on the above survey data show that in 2006 the proportion of online game market share cafes,UGGS Outlet,Red sole shoes good way to small, mainly based casual games. \three casual games accounted for 39% of the ratio. compared to casual games, MMORPG, the only \, and turn-based MMORPG \Behavior under both players,UGG Online Shop, online game players play the game the main purpose is to make friends,Moncler UK, followed by the intellectual exercise and pure entertainment, but also as a measure of degree of difficulty of game play the game the first standard.
then concluded: Casual Games period of time in the future there will be a bigger market. In addition, data from the survey, you can see, cafes occupy more than 50% market share in online games to go in the game are cartoon line on the screen, the game style in a relaxed leisure Lord.
As MMORPG, investment in the game beyond the casual games degree and a sense of accomplishment, and several carry the tripod still account for half of the online game market, with a loyal customer base and solid foundation, the status will not be easy to shake. but because of cultural and geographical factors, the current user's preferences still tend to Japan, South Korea, domestic and other oriental style works hard to be successful in Europe and America masterpiece.
With the development of technological advances and user computer configuration increase, 3D gaming is becoming mainstream.
game content for the more discerning player. fighting / shooting game more popular than role-playing market trends .07 years will certainly make changes because the user's tastes.
Finally, in 2007, has been or is expected to be introduced as well as independent research and development of the masterpiece of \Biography OL \ 相关的主题文章:
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